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  • Evil by Design : Interaction Design to Lead Us into Temptation
    Evil by Design : Interaction Design to Lead Us into Temptation

    How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want.Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques.Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride — use social proof to position your product in line with your visitors’ valuesSloth — build a path of least resistance that leads users where you want them to goGluttony — escalate customers’ commitment and use loss aversion to keep them thereAnger — understand the power of metaphysical arguments and anonymityEnvy — create a culture of status around your product and feed aspirational desiresLust — turn desire into commitment by using emotion to defeat rational behaviorGreed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil?Learn more on the companion website, evilbydesign.info.

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  • How Games Move Us : Emotion by Design
    How Games Move Us : Emotion by Design

    An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover.But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players.She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing.She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play.She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play.She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

    Price: 19.99 £ | Shipping*: 3.99 £
  • Frame Innovation : Create New Thinking by Design
    Frame Innovation : Create New Thinking by Design

    How organizations can use practices developed by expert designers to solve today’s open, complex, dynamic, and networked problems. When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges.Today’s problems are a new breed—open, complex, dynamic, and networked—and require a radically different response.In this book, Kees Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation.It applies “design thinking,” but it goes beyond the borrowed tricks and techniques that usually characterize that term.Frame creation focuses not on the generation of solutions but on the ability to create new approaches to the problem situation itself. The strategies Dorst presents are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research.Dorst describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies.He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency.Dorst provides tools and methods for implementing frame creation, offering not so much a how-to manual as a do-it-yourself handbook—a guide that will help practitioners develop their own approaches to problem-solving and creating innovation.

    Price: 23.00 £ | Shipping*: 3.99 £
  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

    Price: 45.00 £ | Shipping*: 0.00 £
  • Do you have experience with the Fashion Design Institute for Fashion Design?

    As an AI language model, I do not have personal experiences. However, I can provide information about the Fashion Design Institute for Fashion Design based on available knowledge. If you have specific questions about the institute, feel free to ask and I can provide relevant information.

  • Which app is good for fashion design or graphic design?

    For fashion design, apps like Adobe Illustrator, Procreate, and SketchBook are popular choices due to their advanced drawing and design capabilities. These apps offer a wide range of tools and features specifically tailored for creating fashion illustrations and designs. For graphic design, apps like Adobe Photoshop, Canva, and Affinity Designer are highly recommended for their versatility in creating various types of graphic designs, including logos, posters, and social media graphics. These apps provide powerful editing tools, templates, and design assets to help users bring their creative ideas to life.

  • Which schools offer fashion design?

    Many schools offer fashion design programs, including the Fashion Institute of Technology (FIT) in New York City, Parsons School of Design in New York City, and the Savannah College of Art and Design (SCAD) in Savannah, Georgia. Other notable schools with fashion design programs include the London College of Fashion in the UK, the Fashion Institute of Design & Merchandising (FIDM) in Los Angeles, and the Academy of Art University in San Francisco. These schools offer a range of degree programs and specializations in fashion design.

  • How could one design the wardrobe half for boys and half for girls?

    One way to design a wardrobe half for boys and half for girls is to divide the space into two distinct sections, with each section tailored to the specific needs and preferences of each gender. This could involve using different colors, patterns, and materials for each section, as well as incorporating storage solutions and organizational systems that cater to the different types of clothing and accessories typically worn by boys and girls. Additionally, incorporating gender-neutral elements such as shared storage for items like shoes, bags, and accessories can help create a cohesive and inclusive design.

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  • Change by Design, Revised and Updated : How Design Thinking Transforms Organizations and Inspires Innovation
    Change by Design, Revised and Updated : How Design Thinking Transforms Organizations and Inspires Innovation

    The subject of “design thinking” is the rage at business schools, throughout corporations, and increasingly in the popular press—due in large part to the work of IDEO, a leading design firm, and its celebrated CEO, Tim Brown, who uses this book to show how the techniques and strategies of design belong at every level of business. The myth of innovation is that brilliant ideas leap fully formed from the minds of geniuses.The reality is that most innovations come from a process of rigorous examination through which great ideas are identified and developed before being realized as new offerings and capabilities.Change by Design explains design thinking, the collaborative process by which the designer’s sensibilities and methods are employed to match people’s needs, not only with what is technically feasible, but what is viable to the bottom line.Design thinking converts need into demand. It’s a human-centered approach to problem solving that helps people and organizations become more innovative and more creative.Introduced a decade ago, the concept of design thinking remains popular at business schools, throughout corporations, and increasingly in the popular press—due in large part to work of IDEO, the undisputed world leading strategy, innovation, and design firm headed by Tim Brown.As he makes clear in this visionary guide—now updated with addition material, including new case studies, and a new introduction—design thinking is not just applicable to so-called creative industries or people who work in the design field.It’s a methodology that has been used by organizations such as Kaiser Permanente, to increase the quality of patient care by re-examining the ways that their nurses manage shift change, or Kraft, to rethink supply chain management.Change by Design is not a book by designers for designers; it is a book for creative leaders seeking to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.

    Price: 20.00 £ | Shipping*: 3.99 £
  • The Design Of Us
    The Design Of Us


    Price: 16.99 £ | Shipping*: 3.99 £
  • Digital by Design : Crafting Technology for Products and Environments
    Digital by Design : Crafting Technology for Products and Environments

    New in paperback, this is an in-depth survey of today’s best design and art production using digital technology in creative and unexpected ways.Troika, a multi-disciplinary art and design practice showcase nearly eighty of the world’s most innovative designers and their designs, from crystal chandeliers displaying text messages to tooth implants which allow for near telepathic communication.Paola Antonelli, of The Museum of Modern Art, New York, contributes a foreword and interviews with four of the brightest lights in the field: Dunne & Raby, Ron Arad, Steven Sacks and Mashiko Kusahara.No design professional will be able to ignore this innovative book.

    Price: 19.95 £ | Shipping*: 3.99 £
  • Urban Style : Interiors Inspired by Industrial Design
    Urban Style : Interiors Inspired by Industrial Design

    Bestselling author Sara Emslie shines a spotlight on urban industrial style and shows how reclaimed materials can add warmth and personality to your living space. New pressures on housing mean that pioneering homeowners are converting ex-industrial, non-residential spaces into innovative homes, while others are taking inspiration from the industrial look to bring character to newbuild interiors.In the 1960s and '70s, many urban warehouses and factories became vacant, attracting the first wave of artists and creatives seeking large, affordable studio spaces.Since then, industrial areas in many cities have become sought-after residential districts and urban regeneration has gone from strength to strength.Nowadays the trend shows no sign of waning, with a second generation of urban pioneers cleverly converting former lofts, warehouses, schools, factories, offices and retail spaces into unique and highly desirable homes.In Urban Style, Sara Emslie investigates the practicalities for transforming non-residential spaces into homes, the key elements of the look - from exposed brickwork to copper piping and metal roof trusses - and the related rise in the popularity of industrial design.She then explores twelve inspiring and varied real-life homes that showcase the very best of the Urban Style look.

    Price: 25.00 £ | Shipping*: 3.99 £
  • What is meant by linguistic design?

    Linguistic design refers to the intentional and strategic choices made in the creation of language, such as the selection of words, sentence structure, and overall communication style. It involves crafting language in a way that is clear, effective, and impactful for a specific audience or purpose. Linguistic design can encompass various elements, including tone, voice, and cultural considerations, to ensure that the message is conveyed accurately and successfully.

  • Is there a fashion design school?

    Yes, there are many fashion design schools around the world that offer programs and degrees in fashion design. These schools provide students with the opportunity to learn about design, textiles, pattern making, and garment construction. Many of these schools also offer internships and opportunities to showcase their work in fashion shows and industry events. Some well-known fashion design schools include Parsons School of Design, Fashion Institute of Technology (FIT), and Central Saint Martins.

  • What is a fashion design app?

    A fashion design app is a mobile application that allows users to create, design, and customize their own clothing and fashion designs. These apps often provide tools such as sketching, pattern making, and virtual garment construction to help users bring their design ideas to life. Users can experiment with different fabrics, colors, and styles to create unique and personalized fashion pieces. Some fashion design apps also offer features for sharing and showcasing designs with others in the fashion community.

  • How can I study fashion design?

    You can study fashion design by enrolling in a fashion design program at a college or university. Look for schools that offer a Bachelor's degree in fashion design or a related field. You can also consider attending a specialized fashion design school or taking online courses in fashion design. Additionally, gaining hands-on experience through internships or apprenticeships with established fashion designers can provide valuable practical skills and industry connections. Keep in mind that building a strong portfolio of your work is essential for success in the fashion design industry.

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